Net art projects
"Qrime is a set of short animations created in part to be shown on the web and some others now modified to be seen as short animations in video.
Qrime series express our particular view of the roll of violence in the society and its manifold relationship to human nature.
Considering that many of the fundamental motives behind the social problematic of violence in primitive societies seem to be still effective in our times. We have contemplated the words of those authors whose work we think has contributed to the insight into questions of violence as manifested in primitive legends and myths.
By depicting each theme from an aggresively digital visual style our goal is to relate the contemporary viewer to the inalterability of his own humanities", Motomichi Nakamura
Qrime.com is as url no longer available. But the animations are saved by Archiv.digitalcraft.org"
Aether9 is a collaborative art project exploring the field of realtime video transmission. It was initiated in May 2007 during a workshop at the Mapping Festival in Geneva, Switzerland. Developed by an international group of visual artists and collectives working in different locations (Europe, North and South America) and communicating solely through the Internet, Aether9 is a framework for networked video/audio performance, and the collaborative development of dramarturgical rules particular to Internet modes of communication.
The system functions as an open platform for participants of any technical level to transmit imagery in real-time and interact through a structured narrative performance questioning the issues of presence/absence, remote/local, identity and intimacy in the context of the electronic space.
ZurG_e: >D< uN PrO_C_ZO0o ExPe_riMen>tal GeN_Erat_ivOo (a) PaR_tir >D< U_n KOoOooD_igOo Tan // Zimple K.omo. L/o EZs > un P_unto > y < un_a L>iiiiiiinea Ke se Kon_fi>gura En Un tra_zo Ke flu_ye En >una< “EnTi_daD” Zin Par_tir De / U_nA i>dea PreK>onCebi>da. Un Pro>c/eZo /eN/ Kons_TruKci_0n d_e KrE.AZion/:LU_diKo Kon_ce>p(tu)aL> Ke D>rivA D Un_a Zim_bio_sis De EntEZ Ag_rU//pados))= en = ZEr Org>A_N"iza"Do ((( YO ))) Ke (c) ext>E_riorizA_N Flu_yenDo D_eL (i)n:KonZci>ente ON|i|riK/o .a. U.N Me/dio KonK>re>to Pa-ra Re/preZen>tar(c) En.EL EZs-PaCi-o DiX>ita_l E in_fE_ktaR (X) -Me/dio- >d>La INterakzION a iNn/di=BI DuoZ o ,Ne>ti/zen’s Del eEN_te Or//Gani_za//do en Zimb_i-oZiZ KoL>ect'iva “>>la red<< “
I used similarity among Mondrian grid structures and tabular web interface to make this project which aims to represent the relationship between modernity and postmodernity (or rather the way in which we as people living in postmodern epoch treat the art of modernism) and main cultural shifts concerned: from distance between artist and public to participation, from finished work to ongoing process, from purpose to play, from creation, totalization to deconstruction, from metaphysics to irony and so on.
Tweeting Colors is webpage comprised of vertical color bars created by special tweets from Twitter users. New bars are added from the left, pushing the existing arrangement to the right. Working with the Twitter feed is nothing new to A Feverish Dream, yet unlike Journal of the Collective Me or Ellsworth Kelly Hacked My Twitter, this piece allows the audience to directly manipulate the resulting visual. Anyone can view the piece, but a Twitter user can add bars by following these simple directions. The page auto-refreshes a few times a minute, so sit back and enjoy the Color Feed.
Investigate the 20th century through Tulse Lupers life. Tulse Luper is the lead character in an ambitious series of projects initiated by film director Peter Greenaway.
So far, the project includes three feature films, a series of DVD's, travelling exhibitions, books, publications and this online game produced by Submarine.
These are all part of a growing universe of stories, facts, fiction, history and drama based on the adventures of a man who spent most of his live as a prisoner - mistaken for someone important, a spy, a lover, an artist, a writer and an observer.
Set against the background of 20th century history, Tulses journey through life reads as a personal, subjective history of events and developments that shaped the world as we know it.
Greenaways statement that "cinema is dead" calls for new ways of communicating ideas. This game is part of the search for a crossover format that breaks the boundaries and rules that have been imposed by film, theatre, books, games and other traditional media.
Created by developers, artists and students from around Europe, The Tulse Luper Journey explores new boundaries of online interactive media.
SY.SMN - SeeYou.SeeMeNot
intimate surveillance: zero tolerance
with html, java & sasa savel
by intima | virtual base
antwerpen, belgië - november 2002
intimacy = (her) obsession | fantasy = deeper & deeper | obsession = dis/appearing
frustration = repeating | loop = danger | one = not enough x 3 | me = her web cam
ms ie 6+, java, wav, opt. 1024x768
Launch The Folksomy project
JODI's ongoing performance project, The Folksomy Project, takes YouTube as source material, with the artists utilizing custom software to select and manipulate user-generated videos from the popular website. Armed with a virtual "juke-box" of video clips, JODI focuses on YouTube users love-hate relationship with new technologies, from iPod love ballads to laptop smashing. As with much of JODI's work, The Folksomy Project is a study in how online systems (dis)function.
launch Sensity by Stanza.
A series of artworks based on sensing the environment. The results are the visualisation and sonification of real time spaces.
Sensity artworks are made from the data that is collected across the urban and environment infrastructure. The sensors interpret the micro-data of the interactive city. The output from the sensors display the "emotional" state of the city online in real time and the information is also used to create offline installations and sculptural artworks.